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ui/ux design The dawn of my design career

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02

Client 

National Geographic

Industry

Edtech & E-Learning

Owned By

Zeus Learning

Designed: March 2023

Disclaimer: This project was completed as part of my responsibilities at Zeus Learning. The final design may differ from the presented concepts due to client revisions or implementation specifics.

My work focused on translating complex scientific data into interactive, gamified learning modules that maintained pedagogical integrity and high engagement. Because these products reached over 200,000+ users across diverse regions & age groups, I prioritized extreme consistency through rigorous design system management and accessibility standards (WCAG). By introducing structured UI documentation and visual specifications, I bridged the gap between design and engineering, reducing developer revision cycles by 25% and ensuring the high-quality output required for a prestigious global brand.

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Project

Complex Systems &

AI Driven UX

Industry

E-Commerce

B2B, B2C

Owned By

Segmentide Technology Solutions

Designed: August 2024 to February 2026

What does it take to build an e-commerce platform for a niche industry from the ground up? For an established signage industry client, it meant more than just creating an online store.
From the initial concept to the final launch, I solely designed the complete UI/UX, with real-time visual feedback, which effectively eliminated user errors and reduced material wastage. 

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03

Project

Native Mobile & Platform Parity

Industry

Travel & Tourism

Designed: November 2018

an e-bike rental and activity booking application, I spearheaded the end-to-end UX and UI design with a specific focus on native Android and iOS parity. I architected intuitive booking flows for high-density information while ensuring that the real-time bike tracking and status monitoring features felt native to each platform.
My process involved adapting core functionalities into Material Design standards for Android, ensuring that system behaviors and navigation patterns were technically optimized for the engineering team. This project demonstrated my ability to balance deep information architecture with a mobile-first approach for high-frequency user interactions.

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04

Client 

Encyclopaedia Britannica

Industry

Edtech & E-Learning

Owned By

Zeus Learning

Designed: March 2023

Disclaimer: This project was completed as part of my responsibilities at Zeus Learning.

A sample concept designed to explore gamified learning for younger audiences, I developed an interactive prototype. This concept utilized a scrollbar to control atmospheric greenhouse gas levels, visually transforming a 2D vector city scene. As the user "decreases" gases, the city becomes greener and healthier, while "increasing" gases leads to a polluted cityscape. This sample showcases my capability of creating engaging and interactive gamified interfaces that can effectively translate scientific concepts for children.

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